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Description:Alternatively, the motion of the breasts may be governed by custom-written software, but this is more time-consuming and therefore rarer than using springs, which are a built-in feature in many game engines. The setup and strength of these springs determines the strength of the breast bounce. This may be caused by increasing the bounce effect in order to make it noticeable even when a character is standing still and talking, which may result in wildly exaggerated bounces when she actually moves. These virtual bones do not necessarily correspond to the bones in real humans, but are required to make anything move — for example, breasts, which do not in reality contain bones. History[ edit ] The first video game in which breast physics were a notable feature was the fighting game Fatal Fury 2 , which featured the fighter Mai Shiranui , who had noticeably jiggly breasts. To make breasts or other body parts move, video game animators make the bones' joints move according to the physical rules of the game's engine. Not only breasts, but also other body parts such as male muscles are often intentionally exaggerated or unrealistically portrayed in video games.
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